﻿using Core.Base;
using UnityEngine;

namespace Core.Mgrs
{
    public class GameSettingMgr : BaseMgr
    {
        public bool IsVibrator { get; set; } = true;

        public virtual void Pause()
        {
            Time.timeScale = 0;
        }

        public virtual void Resume()
        {
            Time.timeScale = 1;
        }
    }
}